Friday, 20 November 2015

Micro enviroment = done



woo, another task complete. very happy with substance designer and how the scene came out. also looking forwards to implementing some streamlining techniques I learnt along the way for my next project. Warframe polycount comp here I come.

Wednesday, 21 October 2015

#the road to substance, book 1 part 1. the blockout


next project, going to learn substance painter for hard surface, so i'm going to make a battery bug bot. key shapes have been sketched.



And blocked out, going to start the head high poly in the morning and work through piece by piece until the high poly = badass then it'll go something like low pol, unwrap, export prep, and substance ^_^ can't wait