after a feedback session me + charlie have deiced to change the layout of the room so that the dome on the top can rotate like an observatory. in addition to this we are moving the throne around so that it sits above the gyro to make it feel more regal. The braises and gyroscope are charlies. This round room follows more closely with the Greek architecture I have been using as reference.
also tested the scale in Ue4. (lotsa bloom) it feels sufficiently grandiose now and doesn't feel cramped anymore ^_^
Wednesday, 21 January 2015
Tuesday, 20 January 2015
More throne room planning
Some quick updates, here are a few rough mural ideas i'm gonna run by charlie.(personally i like number 1 and number 3)
and a few ideas very roughed out. the red drapes worked out nicely so will need to be placeholder ed as will the twisting gold ornamentation on the pillars. also a rough mock up of the bookshelves in the walls will also be necessary Me and charlie are currently discussing wither to have one person do all the mechanical modeling so charlie does the lens too or wither we should split it so we both get to do some. The glowy bits floating around the gyro look naff however so i think we are gonna need a better way of showing the starscape.

[Edit]- mocked up some of the planned additions, the lens requires charlies input and i think he had done some braziers already. also changeged the yellow spot to give shadows to see how the shadows fall in the scene.
Throneroom Catastrophy
made a stupid mistake yesterday. tired arfter my first 8 hr day in a while i forgot to save my work to drive/usb and lost ALL of it. Thankfully i still had the rough base so i could rebuild it and i think the rebuild is nicer than the other anyway so bonus ^_^
first heres it with the temporary gyro
first heres it with the temporary gyro
now here's it with Charlies gyro added, starting to cometogether, tomorrow i'm going to be looking into wall+ roof detailing and drapes. I also ant to experiment with some ornimental cages round the base of the pillars.
Monday, 19 January 2015
Tank Progress
23 hours in and i'v almost finished the highpoly. after taking a break for Christmas i was slack and apprehensive about continuing this project but its back on now. The barrel has been completed now leaving the Tracks, the rear engine block and the turret top + barrel cover.
also gonna give it a bit of self analysis
you can see some odd smoothing going on on the wheels and the turret. this is due to the way i'v been doing my hard surface modeling. i'm gonna need to do a bit of research into how i can get the detail highlighted through the turbo smooth but not get those polygonal defined faces on the curves. the Green arrows of things i think have gone well. I'm going to model the rest of the turret peice next, starting with the barrel cover panel.
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Polycount throne room comp
Created the High polys for the pillars, I built them in sections so i could adjust their height and details. some of the experiments came out nicely so i used those as the designs for the columns in the throne room.
Next i created sections of wall and facade and used the bend modifier to curve them round to meet in the middle thus creating the curved wall.
The total process time was 4 1/2 hours. In theory it should all be completed now however i got distracted and thus it is not finished yet. i should focus more on the work at hand.
Throne Room Competition
Me and a colleague are taking part in polycount's throne room competition. (http://www.polycount.com/forum/showthread.php?t=146940)
Starting at 9:00 we began brainstorming ideas and styles we both wanted to work in and settled on the ideas of vertical and not dark.from that we sketched ideas and looked through reference images to find what we were looking for. This searching was unstructured and no time limit was set as such it took around 4 hours for us to finally blockout the scene. we decided on a Greek aesthetic with a large gyroscope like object behind the throne. This took way to long so next time i think we'll set time sensitive goals before we go browsing. With the initial placeholder and first pass tasked given out we began work. I severely underestimated how long this planning stage would take.
Me and a colleague are taking part in polycount's throne room competition. (http://www.polycount.com/forum/showthread.php?t=146940)
Starting at 9:00 we began brainstorming ideas and styles we both wanted to work in and settled on the ideas of vertical and not dark.from that we sketched ideas and looked through reference images to find what we were looking for. This searching was unstructured and no time limit was set as such it took around 4 hours for us to finally blockout the scene. we decided on a Greek aesthetic with a large gyroscope like object behind the throne. This took way to long so next time i think we'll set time sensitive goals before we go browsing. With the initial placeholder and first pass tasked given out we began work. I severely underestimated how long this planning stage would take.
In addition to this i'm participating in the global game jam which i will postmortem on Monday. I also plan to have the Tank high poly finished by next week.
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