Tuesday 10 March 2015

Moar damage control and an interesting discovery.



Due to my focus on modeling as opposed to getting the scene built in engine i wasted my development time and approached the task this week with a bunch of high topology but useless assets. realizing that it would be a push to finish the half-assed deadspace scene I instead focused on salvaging what i already had into a new scene. Taking my newly sculpted rock i created a dynamic material witch placed snow on its upward faces allowing me to use scaled and rotated versions of it to create an entire scene. However since i made the rock today and the new scene doesn't actually contain any of the older props and maps from nothing out scene took about 7 hours total. there are still some things i would like to add (snow+wind particles, a unique obelisk mesh) however I would be more than happy to put this scene on my portfolio. I'm still surprised how much scenery can be pulled out of one object.

build an entirely new scene - 7hours total
2 hours -model + bake stone
3 hours - build mateial
2 hours - build scene and various tweaks

Next step - finish my strike suit zero project.

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