Tuesday 27 January 2015

TuesDay Textures

today i wanted to mock up the kind of shader that will be used to place and show the marble floor tiles.

Step 1: build my maps, i planned to use multiple marble tiles and i knew i would also need some tile masks. in addition to this i built a few normal tiles and a roughness map for the tiles.

Step 2: pretty simple, upload the maps to UE4 (making sure the normal maps are being treated as normal maps by the engine)

Step 3: The most time consuming, authoring the material. I used multiple masking layers to place and orient the tiles so that the repetition wasn't immediately obvious. I tried to keep all my Texture UV modifiers coming off the two master nodes meaning that changing the scale of the textures was quick and easy.

Step 4: a quick variation of the white marble made black

Step 5: dump em into the scene

Step 6+7: take sex poses with MR Teal
there are still somt things to do do before this material is final. (increase the randomization,Varying tile sizes? a deeper white?)
Stating at 9:00 finished by 12:00


No comments:

Post a Comment